Kill A Pain
I’ve helped nearly a million fledgling innovators come up with new ideas and quickly assess which are worth pursuing as a privileged member of the world-class team of practitioner-instructors assembled at the Stanford d.school.
What folks always find hard to believe is that, in more than thirteen years of teaching in executive programs and graduate courses and online classes, I have never seen a student conceive of an innovation with too few features.
Ever.
But I routinely see the opposite. Many, many would-be innovators build products with far too many features. The logic goes something like this: “If one feature is good, then 2 features must be better, right? And ten must be best, right?”
The problem is, in the early stages, it’s the speed of learning that matters most. Designers craft scrappy, rapid experiments that deliver high-quality information about which direction to pursue.
An essential requirement for high-speed, high-quality data creation is designers focus their efforts on solving painful problems. The truth is, folks often forget to take vitamins (ie something which they “ought to” take, which is “good” for them), but they never forget to take painkillers. With pain, feedback loops are much faster. Signals from the market are almost instantaneous.
If your goal as a designer is to reduce human pain — if you can conceive of your new idea as a “pain killer” — then it stands to reason that you should have a sense for what your “killer feature” (ie what specifically about your idea kills the human’s pain) is. Or if you don’t have a sense for that, at least some hypotheses about which feature might address the pain you’ve identified, and a systematic approach to testing those hypotheses against one another (a post for another time, perhaps).
You may focus on the wrong feature, at first, and that’s ok. Focusing is right (as a method), even if your particular point of focus (the particular feature in focus) is wrong. Paradoxically, by being unfocused in the approach to solving human pain — by baking in a bunch of features that might kill the pain — would-be-innovators keep themselves from learning fast enough to win.
Often, when early tests don’t go well, the problem is not with the idea, but with the experiment. By doing a quick feature audit — anything more than 1 feature is too many in the early stages — innovators can accelerate their validation of ideas.
Related: Reduce Experimental Fidelity
Related: Get Scientific
Related: Judge Experiments Before Ideas
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